I am pursuing MSE CG at the University of Pennsylvania. My current interests are in the area of Rendering Engine and Pipeline, GPU Computing, Virtual and Augmented Reality but I am open to trying new ideas as well. I have experience in various areas of computer graphics, such as math and programming in Animation, Physics Based Simulations, Physically Based Rendering, Game Development, GPU architecture, and Programming. I'm currently a research assistant at SIG Lab - UPenn, working on building an augmented reality surgical navigation application for orthopedic surgery. Always open to an opportunity on Advanced Rendering Techniques, Computer Animation, and applications of graphics in Medicine. I am also passionate about music and play Guitar, keeping my life up to the tone.
Performance Analysis: Forward, Forward+ clustered and Deferred clustered shading schemes. Love this Project!
CUDA Implementation of Boids Behaviour Based on Conard Parker's notes on Flocking.
An interactive Forward Kinematics and Inverse Kinematics editor.
A VR experience that enables the user to expeirence the beautiful wild nature to its closest. Won SwedenVR2018 contest.
A Multi-User Virtual Reality (VR) system for self-defense training.
Interactive and Low-cost method to treat phantom limb pain using Virtual Reality and marker tracking.
Supplementing School Labs with Virtual apparatuses and making learning more interactive.
A Native library for developing marker based AR applications in Unity 3D game Engine.
A fun game developed for Ludum Dare GameJam 39. Your Duty as the cleaning robot is to protect the house from Syrup Rain!
Step in the shoes of our adventurous hero and collect all the orbs. Beware of the sneaky planks!
Laungauges: C/C++, C#, JavaScript, CUDA, Python.
Computer Graphics API: OpenGL, Vulkan, WebGL.
Game Engine: Unity3D.
Computer Vision : OpenCV.
Version Control : Git, Plastic.
Passionate about video games and Developing them too.
Creating Solutions by integrating interactive technology.
Programming is my arsenal. Languages are my tools.
I play guitar to keep my life in tone.
TEI '17 Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. March 20 - 23, 2017: 761-766.
doi>10.1145/3024969.3041098
WILD FORECAST is a pleasant VR experience suitable for the young, focusing on climate change, with you and an assisting wolf warning animals in a forest about a coming flood caused by us humans.
Awarded with IEEE's Dr. JK Pal Memorial Best Student Volunteer Award for serving as Vice-Chairperson of the IEEE chapter at USICT, GGSIPU for two semesters (2017-18) and Technical Lead for my senior year (2018-19).