Kinematics


C++, OpenGL

Developed an interactive Forward Kinematics and Inverse Kinematics editor.
The skeleton data joint data is read in bvh file format from a number of animated clips to drive the robot skeleton using Forward Kinematics.
Inverse Kinematics is being showcased using 3 different algorithms:

  • Geometric Limb Based
  • CCD
  • Psuedo Inverse