Shubham Sharma

Graphics Engineer

Ray Tracing Scene

Hi, I'm Shubham

I am a Graphics Software Engineer with a passion for real-time rendering, GPU optimization, and high-performance visualization. With a Master’s in Computer Graphics and Game Technology from UPenn.

With experience at Intel, Pixar Animation Studio, and UPenn, I have worked on Graphics Drivers, GPU-based rendering systems, Texture-Cache systems, Games and AR/VR applications. My expertise spans OpenGL, Vulkan, GLSL, CUDA, and shader programming, pushing the boundaries of interactive and immersive graphics.

Explore my work in real-time rendering, game engines, and graphics performance optimization—where I turn pixels into seamless, high-performance experiences.

Want to know more? You can find my contact information in my resume at the top. You can also reach me on any of my social media.

Projects

Path Tracer
C++ CUDA OpenGL

Path Tracer

Gameplay Programmer

Monte Carlo Path Tracer With Cuda and OpenGL.

JavaScript WebGL

Forward+ and Clustered Deferred Shading

Gameplay Programmer

Performance Analysis: Forward, Forward+ clustered and Deferred clustered shading schemes.

C++ CUDA OpenGL

Flocking

Gameplay Programmer

This is another project I worked on. Description will be added as per your requirements.

C++, OpenGL

Minecraft

Gameplay Programmer

A mini version of the game Minecraft.

C++ OpenGL

Curve Editor - Animator

Gameplay Programmer

An interactive curve editor and Animation Toolkit

C++ OpenGL

Forward and Inverse Kinematics

Gameplay Programmer

An interactive Forward Kinematics and Inverse Kinematics editor.

PBR_PointLight
C++ OpenGL

Physically Based Rendering (Shaders): Realtime

Gameplay Programmer

A PBR Shader that computes an approximation of the Light Transport Integral

PBR_EnvironmentMaps
C++ OpenGL

Physically Based Rendering (Shaders): Realtime Material Lighting

Gameplay Programmer

A PBR Shader to demonstrate realistic material creation

Publications & Awards

Publication 1

Star-Force: A Playful Implementation of the Jedi-force.

TEI '17 Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction

Star-Force is a mixed reality experience that recreates Star Wars-style battles using tracked ESP8266-powered lightsabers, visual effects through a see-through headset, and haptic feedback via electrical muscle stimulation.

Publication 2

SwedenVR

Winner: Mobile VR Category

Wild Forecast is a family-friendly VR experience about climate change, where you team up with a helpful wolf to warn forest animals of an impending human-caused flood.

Educations

University Of Pennsylvania, PA, USA

Master of Science in Engineering(2021-2023)

Computer Graphics and Game Technology, Computer Science

Guru Gobind Singh Indraprastha University, New Delhi, India

Bachelor of Technology(2015-2019)

Information Technology

Technical Experience

C++
C#
JavaScript
CUDA
Python
Vulkan
OpenGL
WebGL
Unity
Unreal Engine
NVIDIA Nsight
CMake
Autodesk Maya
apitrace
RenderDoc
Intel GPA
QT