I am a Graphics Software Engineer at Intel, where I focus on optimizing and functionally enhancing the OpenGL driver for the latest GPU architectures, including Alchemist and Battlemage. Previously, I had the privilege of interning at Pixar Animation
Studios as a Software Engineer Intern on the RenderMan team, contributing to one of the most renowned rendering engines in the industry.
I earned my Master of Science in Engineering in
Computer Graphics and Game Technology from the University of Pennsylvania. My expertise spans rendering engine and pipeline development, GPU computing, and immersive technologies like virtual and augmented reality. Throughout
my career,
I have gained significant experience in:
When I’m not optimizing graphics systems, I find joy in playing the guitar, where I balance technical precision with creative expression.
Performance Analysis: Forward, Forward+ clustered and Deferred clustered shading schemes. Love this Project!
CUDA Implementation of Boids Behaviour Based on Conard Parker's notes on Flocking.
An interactive Forward Kinematics and Inverse Kinematics editor.
A PBR Shader that computes an approximation of the Light Transport Integral
A PBR Shader to demonstrate realistic material creation
A VR experience that enables the user to expeirence the beautiful wild nature to its closest. Won SwedenVR2018 contest.
A Multi-User Virtual Reality (VR) system for self-defense training.
Interactive and Low-cost method to treat phantom limb pain using Virtual Reality and marker tracking.
Supplementing School Labs with Virtual apparatuses and making learning more interactive.
A Native library for developing marker based AR applications in Unity 3D game Engine.
A fun game developed for Ludum Dare GameJam 39. Your Duty as the cleaning robot is to protect the house from Syrup Rain!
Step in the shoes of our adventurous hero and collect all the orbs. Beware of the sneaky planks!
Laungauges: C/C++, C#, JavaScript, CUDA, Python.
Computer Graphics API: OpenGL, Vulkan, WebGL.
Game Engine: Unity3D.
Computer Vision : OpenCV.
Version Control : Git, Plastic.
Passionate about video games and Developing them too.
Creating Solutions by integrating interactive technology.
Programming is my arsenal. Languages are my tools.
I play guitar to keep my life in tone.
TEI '17 Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. March 20 - 23, 2017: 761-766.
doi>10.1145/3024969.3041098
WILD FORECAST is a pleasant VR experience suitable for the young, focusing on climate change, with you and an assisting wolf warning animals in a forest about a coming flood caused by us humans.
Awarded with IEEE's Dr. JK Pal Memorial Best Student Volunteer Award for serving as Vice-Chairperson of the IEEE chapter at USICT, GGSIPU for two semesters (2017-18) and Technical Lead for my senior year (2018-19).